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PC Gamer May 2007 Information - "Guild Wars Reborn"
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http://www.guildwarsguru.com/forum/showt...t=10133090
[QUOTE=Inde]PC Gamer
May 2007 Issue #161

"Guild Wars Reborn"

For information on how you can obtain a copy of this PC Gamer issue please see the Media Partners page on GuildWars.com http://www.guildwars.com/press/mediapartners.php.

I encourage you to pick up this magazine as there is much that isn't covered here.  It's packed with 11 pages of pictures, concept art, tips and tricks from a game designer and the lead designer, descriptions on the new playable races for GW 2, a Q&A with Jeff Strain on the new technology for Guild Wars 2, a Guild Wars to do list while waiting for the sequel, of course the exclusive bonus Asura mini-pet and more!

[Image: pcgamercover_th.jpg]

~Credit to LiQuId StEeL for the summary and information

General Intro Summary:

They are abandoning the Campaign format because it required them to reinvent GW completely for every chapter, and it began to feel 'bloated' to them. It's also increased the tutorials and has created a barrier to new players entering the chapters. The Expansion increases the timeframe but allows them to do what they want to with the game, without worrying about new professions, or pre-lvl20 content. This is a new blueprint for a completely new game.

Expect a BETA for Guild Wars 2 in 2008.

Eye of the north is a HOLIDAY 2007 RELEASE and is catered to exisiting players.  It will required that you own at least one of the previous campaigns and is not considered a standalone. This expansion will connect the Guild Wars 1 and Guild Wars 2 storylines. The developers listened to the community that 2 campaigns a year isn't necessarily what people wanted, that many hadn't finished a chapter before the new one was released.

A team will be assigned to support the current games with live contet still expected.

Guild Wars Expansion: Eye of the North Summary

Will cost less then other chapters with no new professions. 40 new armor sets, 150 new skills (including 50 pve only), 10 new heroes.

"Extend character development beyond level 20" ~James Phinney~

EOTN will link Guild Wars 1 and 2 storylines.

Underground complex of tunnels through all three 'continents' present thus far is revealed.

Three acts:
  • Act 1 takes you through 18 underground dungeons to help the dwarves defend against 'the fiery Destroyer', eventually taking you to the Asura and Norns (races)
  • Act 2 has three story arcs ranging from exploring the Norns, to the Charr homeland, to an Asura resistance of the Destroyer
  • Act 3 pits you against the Great Destroyer

Far Shiverpeaks are Norn Lands, Charr homeland is north of ascalon, Asurans are near Maguuma, Tyrian catacombs stretch across the entire continent presumably

GWEN

Guild Wars 2 Summary

There will be no option to migrate characters from Guild Wars 1 to Guild Wars 2. But you will be able to carry achievements forward through a Hall of Monuments. These are built via quests in Eye of the North and is only available in this chapter.

4 new Playable races:
  • Sylvari
  • Asuras
  • Charr
  • Norn

Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.

Radical changes - overhauled environment and character control system, redefined PvP play and retooled NPC companion system.

Predominately open worlds, with instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.

I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"

Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.

'Click to move' will be abandoned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'

Destroyable environments?

Redefined PvP Summary

No real world limitations to servers. You pick a 'world', but can switch between the realms.

PvP World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems. More a casual version of PvP where you can pop in and out to perform various smaller tasks. Developers will reshuffle the teams into well-balanced match-ups every week or so.

GvG will still be present, as a more balanced form where everyone is on a level playing field.

Companions Summary

NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful. Every player can bring a single companion on his adventure and won't take up a slot.

I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.

Conclusion Summary

As of now, there will be no monthly fees, and no 'campaigns' for Guild Wars 2... mini-expansions, and expansions are hinted at.
OMGWTFBBQ?
meh, det der høres ut som en wannabe-wow-etterligning, med stor vekt på pve og monstere.

Hvis det blir kanoner og kuler og krutt så er jeg uansett ikke med (iom at handlingen foregår lenge etter er ikke det så usannsynlig kanskje).

Kan bare håpe på at de holder gvgene fri for lvl 100, 10 raser og 20 professions, og heller satser på kjernen av gw1 der.
Stod vel en plass i artikkelen at lvl cap på 100+ kjem til å bli pve only.
Uansett ser eg ikkje poenget med så høg eller ingen lvl-cap, savnet lvl 20+ litt mens eg var noob i gw, men har aldri seinare følt nokke behov for det.
Så izzy og morello (utviklerne ansvarlig for skillbalansering) snakke litt om gw2 på irc igår.
GW 2 får en separert PvP-del der en "starter UAX" og som er mer en videreøring av PvPen i gw idag. Det kommer vistnok også en world-pvp del som er mer a-la warhammer online, wow, osv.
Quote:Big-ass raids that can supposedly take place for weeks on end
Haha :D
Men tror det blir bra :D, men race systemet skremmer meg litt, minner meg litt for mye om wow. :s
Høres fett ut, (leste ikke hele da).

En ting Oln, ka e adressen til ircen?
Bah, hadde håpt på at ikke GW skulle dra seg mot Wow
Øyvind Wrote:Høres fett ut, (leste ikke hele da).

En ting Oln, ka e adressen til ircen?

#GWP @Gamesurge antar jeg det er
Takker Opno
Syntes også at det hørtes velig WoW ut først, men de kommer nok ikke til og ta vekk alt som vi kjenner i GW, tror det blir drit bra ^^
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